a design collaborative



A Design Collaborative. The first ever! A design collaborative is a flat and open organization with a non-hierarchal structure. A group of people where each is a leader and a team player at the same time. With a common vision on sharing opportunities, risks and knowledge, this Design Collaborative is based on the relationship between individuals, teams and organizations. Our rules are founded on reciprocal respect and building on each other ideas while providing cutting-edge solutions to complex problems. By the way, in Paco, working together is the perfect mixture of commitment, competence and well-being.


A flat and open organization facilitates a bottom-up, co-creational process, while mixing different approaches instead of using pre-fab and dogmatic solutions. We believe this is the best way to create sustainable values and achieve innovation for real. In Paco we choose to work only on projects we believe in and that fully respect our values: our efforts to empathize with the challenges we are given and to provide and test the solutions by working side by side with all the stakeholders, help us to have a different point of view and guide us in our on-field work.

At PACO we believe in the potential of design and education in fostering social innovation, sustainable behaviors and business opportunities.

By reframing the way we look at the reality, remodeling the way we live and work, sharing knowledge in our own community, we strive to build a better world.

what we do

Co-design, Co-creation,
Tooling and Formats

Tool and format generation to implement the design process, especially focusing on participatory design and collaboration in both collaborative communities and companies


Design activities to support the development of new policies, especially addressing good administration practices, relationship between institutions-administration-citizens, job creation, business opportunities and youth policies

Design for
Innovative Educational

Explorations on new educational approaches to support the actual educational systems or to provide alternatives especially focusing on primary school age and teenagers

Design for
Behavioral Change &
New Business Model

 Using design methodologies and tools for driving people behaviors, implementing the use of storytelling and narratives to support this action.